Following the #VirtualBlueCOP25, which aimed to bring the key international ocean & climate events closer to citizens, an international partnership was set up this year: the #VirtualBlueDecade. The platform was officially launched on World Ocean Day on June 8, 2020, with three online events covering different time zones (Atlantic, Pacific and Indian Ocean). This initiative has been labeled the “United Nations Decade of Ocean Sciences for Sustainable Development”. #VirtualBlueDecade intends to gather the ocean, biodiversity and climate change communities together around the international agenda at the science-policy interface with the least possible environmental impact.
This has resulted in online events in various formats (meetings, webinars, interviews, etc.) organized by partner organizations.
These online events have obviously taken on their full value during the current year of lockdown, but the core of the project is to open up expert discussions to as many people as possible while minimizing conference-to-conference travel over time.
The #VirtualBlueDecade platform is offering a series of interactive webinars in early 2021 to further decrypt international issues. Between three and four experts will be invited per event to discuss a current topic in a short, interactive format. Participants will then have the opportunity to converse directly with the speakers in a more informal set-up to facilitate dialogue.
The first event will be linked to the “ocean” motions adopted by the IUCN – International Union for Conservation of Nature – to structure its action in the coming years, and in particular in the framework of the upcoming negotiations for the COP15 of the Convention on Biological Diversity. The second event will focus on the discussions of the Ocean Dialogue organized at the end of 2020 by the Secretariat of the Convention on Climate Change.
The second major project of the Ocean University Initiative is BLUE DiplomaSEA, a serious game on the conservation of biodiversity in the high seas that was mentioned last year. The development of the game was made possible throughout 2020 thanks to several co-design and multidisciplinary workshops (scientists, mediators, game designers) organized by the team. Two participations in hackathons have accelerated specific points while bringing an outside view. 2021 will be the test year that will finalise the board version of the game before starting the development of its digital version.